AOTM Standard Color Coding

May 18, 2015 Allen Tan

Recognizing that great teaching tools are intuitive to understand (for both instructors and students), we created a standard color code for the parts in our models. These are based off of ordnance color coding when possible, otherwise we did what made sense. All of the teaching models in the AOTM program use this color code unless otherwise specified. That said, we are all about delivering a product that is valuable to you, so let us know if you need something different and we will do our best.


Blue = Munition/Fuze Body (signals inert)
White = Components involved in arming
Red = Components involved in firing
Yellow = High explosive components; fillers, detonators, boosters, etc.
Brown = Low explosives; time delay pellets, propellants
Green = Special features; shaped charge cones, other special components an instructor may want to draw attention to

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